DRAGON sits 138th of 6,677 clans on wins, but 46th on contests. Two thirds of everything it has ever done happened in the last thirty days. A full statistical profile of the fastest riser nobody was watching.
On the wins leaderboard DRAGON looks like a solid mid-table clan: 381 wins, rank 138, comfortably inside the top three percent but nowhere near the front page. That ranking is the least interesting number attached to it. Filter the same database by contest wins and DRAGON jumps to 46th of the 500 largest clans. Filter by growth and it is the third biggest riser in the game. Filter by date and something stranger appears: 261 of its 381 wins, 68.5% of its entire recorded history, arrived in the last thirty days. This is a clan that has existed since November and only started playing in August.
261 of DRAGON's 381 career wins landed between August 3 and September 2, 2026. The clan is 287 days old. It has been genuinely active for one month of them.
Contests are the scarce, high value event in this database. Only 5.8% of all 641,621 recorded games are contests, and a contest pays double points. Most clans treat them as weather: something that happens to them a few times a season. DRAGON's four nearest neighbours on the wins table have 3, 1, 2 and 1 contest wins between the lot of them. DRAGON has 51.
| Rank | Clan | Wins | Contests | Rate | Points | Score |
|---|---|---|---|---|---|---|
| 135 | ABUELA | 397 | 3 | 0.8% | 15,114 | 554.1 |
| 136 | LV | 389 | 1 | 0.3% | 16,963 | 560.6 |
| 137 | MEME | 385 | 2 | 0.5% | 13,798 | 527.0 |
| 138 | DRAGON | 381 | 51 | 13.4% | 19,862 | 681.6 |
| 139 | NOR | 377 | 1 | 0.3% | 15,656 | 535.6 |
| 140 | MUTD | 369 | 21 | 5.7% | 15,307 | 564.1 |
| 141 | KD | 367 | 110 | 30.0% | 31,447 | 901.5 |
Sort the 500 largest clans by contest wins and DRAGON is 46th. Sort them by raw wins and it is 138th. That 92 place gap is the single most characteristic fact about this clan, and it is what lifts its score to 681.6, a full 121 points above the best of the three clans that sit ahead of it on wins. In the 300 to 460 win bracket the median contest rate is 0.6%. Exactly one clan in that bracket beats DRAGON: KD, on 30.0%.
The month by month record does not describe a clan that improved. It describes a clan that switched on. From November 2025 through July 2026, nine months of play, DRAGON banked 120 wins, and one of those months was completely blank. Then August produced 193 wins on its own, and the first two days of September have already produced 68 more. The clan's busiest single month is the one it is currently in the middle of.
| Month | Wins | Contests | Contest rate | Share of career |
|---|---|---|---|---|
| Nov 2025 | 4 | 0 | 0.0% | 1.0% |
| Dec 2025 | 4 | 0 | 0.0% | 1.0% |
| Jan 2026 | 25 | 9 | 36.0% | 6.6% |
| Feb 2026 | 11 | 1 | 9.1% | 2.9% |
| Mar 2026 | 33 | 0 | 0.0% | 8.7% |
| Apr 2026 | 21 | 0 | 0.0% | 5.5% |
| May 2026 | 18 | 0 | 0.0% | 4.7% |
| Jun 2026 | 0 | 0 | no games | 0.0% |
| Jul 2026 | 4 | 2 | 50.0% | 1.0% |
| Aug 2026 | 193 | 21 | 10.9% | 50.7% |
| Sep 2026 (2 days) | 68 | 18 | 26.5% | 17.8% |
| Career | 381 | 51 | 13.4% | 100% |
Rolling windows make the concentration impossible to miss. The last 7 days hold 129 wins. The last 14 hold 201. The last 30 hold 261. Stretch the window all the way out to 90 days and the count barely moves, to 265. Between day 31 and day 90 of DRAGON's recent history there are four wins in total. The clan did not build gradually toward August. It sat still and then it ran.
| Window | Wins | Contests | Active days | Share of all-time wins |
|---|---|---|---|---|
| Last 7 days | 129 | 29 | 7 of 7 | 33.9% |
| Last 14 days | 201 | 36 | 14 of 14 | 52.8% |
| Last 30 days | 261 | 39 | 27 of 30 | 68.5% |
| Last 90 days | 265 | 41 | 30 of 90 | 69.6% |
| All time (287 days) | 381 | 51 | 88 of 287 | 100% |
Every one of DRAGON's five best days ever falls inside the current run: September 1 with 46 wins, August 31 with 23, September 2 with 22, August 25 with 19 and August 24 with 18. It has played on all twenty days since mid August, the longest active streak in its record. September is pacing at 34 wins per day against August's 6.2.
| Rank | Clan | Current 7d | Prior 7d | Delta |
|---|---|---|---|---|
| 1 | CAT | not published | not published | +96 |
| 2 | CHAOS | not published | not published | +90 |
| 3 | DRAGON | 135 | 66 | +69 |
| 4 | UZB | not published | not published | +54 |
| 5 | UA | not published | not published | +52 |
Only the clan being profiled has its raw week counts published. DRAGON does not appear on the fallers list.
Separate from the leaderboard, the record also tracks DRAGON's live in-game points value. The first reading, back in November 2025, was 2.24. The low was 2.02 at the end of December. The peak is 12.41, set on September 1, 2026, which is 5.5 times where the clan started. Almost all of that climb is days old.
| Date | Points | Day on day | Note |
|---|---|---|---|
| Aug 24, 2026 | 6.47 | . | . |
| Aug 25, 2026 | 7.23 | +11.7% | . |
| Aug 26, 2026 | 7.49 | +3.6% | . |
| Aug 27, 2026 | 7.17 | -4.3% | . |
| Aug 28, 2026 | 7.09 | -1.1% | . |
| Aug 29, 2026 | 7.53 | +6.2% | . |
| Aug 30, 2026 | 7.89 | +4.8% | . |
| Aug 31, 2026 | 9.75 | +23.6% | 23 win day |
| Sep 1, 2026 | 12.41 | +27.3% | All-time peak, 46 win day |
| Sep 2, 2026 | 12.36 | -0.4% | Latest reading |
| First reading, Nov 20, 2025 | 2.24 | . | Low 2.02 on Dec 30, 2025 |
Peak of 12.41 against a first reading of 2.24 is a gain of 454%.
DRAGON has won on all 25 maps in the record, and the twelve it plays most cover 321 of its 381 wins. Raw counts put Caucasia on top with 48, but raw counts mostly measure which maps are busy. Weighing each map against how often clans generally play it produces a much sharper picture: Mare Nostrum at 2.32x is not merely a favourite, it is more than double the rate a neutral clan would post there. At the other end, Asia and Scandinavia both sit at 0.52x, roughly half the expected share.
| Map | Wins | Contests | Contest rate | Points | DRAGON mix | Global mix | Index |
|---|---|---|---|---|---|---|---|
| Mare Nostrum | 36 | 8 | 22.2% | 2,035 | 9.4% | 4.1% | 2.32x |
| Caucasia | 48 | 9 | 18.8% | 2,797 | 12.6% | 9.3% | 1.36x |
| Europe | 46 | 5 | 10.9% | 2,402 | 12.1% | 9.2% | 1.32x |
| Australia | 18 | 2 | 11.1% | 672 | 4.7% | 4.1% | 1.15x |
| World 1 | 35 | 6 | 17.1% | 2,146 | 9.2% | 9.2% | 1.00x |
| Africa | 23 | 3 | 13.0% | 1,312 | 6.0% | 6.7% | 0.90x |
| World 2 | 31 | 6 | 19.4% | 2,084 | 8.1% | 9.4% | 0.87x |
| Middle East | 29 | 7 | 24.1% | 2,094 | 7.6% | 8.8% | 0.86x |
| North America | 16 | 1 | 6.2% | 817 | 4.2% | 6.5% | 0.65x |
| British Isles | 10 | 1 | 10.0% | 610 | 2.6% | 4.8% | 0.55x |
| Asia | 16 | 1 | 6.2% | 734 | 4.2% | 8.1% | 0.52x |
| Scandinavia | 13 | 2 | 15.4% | 656 | 3.4% | 6.5% | 0.52x |
| Top 12 of 25 maps | 321 | 51 | 15.9% | 18,359 | 84.3% | . | . |
One piece of context belongs here. DRAGON does not appear in the top 15 clans on any single map. OG leads every one of these twelve by a wide margin, holding 10,386 Caucasia wins against DRAGON's 48. With 6,677 clans on the board that is entirely normal for a clan ranked 138th. It is scale, not weakness.
Eighty distinct players have recorded a win under the DRAGON tag, and the top fifteen hold 370 of those wins between them. Those fifteen do not do the same job. Hcbh6 and P8zk0 are the volume core, 127 wins between them at a combined 2.4% contest rate. TqnR9, 4RmJU, FSA8W, TTT89 and cCvjL are the contest arm, posting 34.7%, 20.8%, 80.0%, 76.9% and 53.8%. Seven players on the list have never won a contest at all.
| Player | Wins | Contests | Regular | Contest rate | Points | Points per win |
|---|---|---|---|---|---|---|
| Hcbh6 | 74 | 2 | 72 | 2.7% | 2,497 | 33.7 |
| P8zk0 | 53 | 1 | 52 | 1.9% | 2,172 | 41.0 |
| TqnR9 | 49 | 17 | 32 | 34.7% | 3,015 | 61.5 |
| 4RmJU | 48 | 10 | 38 | 20.8% | 2,772 | 57.8 |
| VBr-d | 23 | 0 | 23 | 0.0% | 735 | 32.0 |
| VnVVV | 20 | 0 | 20 | 0.0% | 664 | 33.2 |
| T2VNt | 20 | 0 | 20 | 0.0% | 1,043 | 52.2 |
| FSA8W | 15 | 12 | 3 | 80.0% | 1,766 | 117.7 |
| TTT89 | 13 | 10 | 3 | 76.9% | 2,820 | 216.9 |
| QsG1G | 13 | 1 | 12 | 7.7% | 632 | 48.6 |
| cCvjL | 13 | 7 | 6 | 53.8% | 1,190 | 91.5 |
| Q5Sfv | 9 | 0 | 9 | 0.0% | 394 | 43.8 |
| mrB9n | 7 | 0 | 7 | 0.0% | 226 | 32.3 |
| gmLNy | 7 | 0 | 7 | 0.0% | 211 | 30.1 |
| 29rNQ | 6 | 0 | 6 | 0.0% | 245 | 40.8 |
| Top 15 | 370 | 60 | 310 | 16.2% | 20,382 | 55.1 |
Several members can be credited for the same clan win, so the player columns total more than the clan's own 381 wins.
The clock tells you more about a clan than almost any other cut of the data, because it tells you where the people are. DRAGON's evening block, 18:00 to 24:00 UTC, holds 146 wins, 38.3% of everything. The peak hour is 18:00 with 33 wins. But there is a second, smaller spike at 02:00 with 29, and between 04:00 and 06:00 the clan has won seven games in its entire history. A single regional group does not produce that shape. Two clusters in widely separated time zones does.
| Block (UTC) | Wins | Share | Busiest hour in block |
|---|---|---|---|
| 00:00 to 06:00 | 85 | 22.3% | 02:00 with 29 |
| 06:00 to 12:00 | 55 | 14.4% | 11:00 with 17 |
| 12:00 to 18:00 | 95 | 24.9% | 17:00 with 24 |
| 18:00 to 24:00 | 146 | 38.3% | 18:00 with 33 |
| All hours | 381 | 100% | Dead zone 04:00 to 06:00, 7 wins |
The weekday split is stranger still. Most clans peak at the weekend. DRAGON inverts it. Sunday through Wednesday carries 74.8% of all wins, Tuesday leads on 82, and then Thursday collapses to 23, less than a third of Tuesday and the quietest day by a factor of 3.6. Friday and Saturday are weak too. A dip that deep and that specific reads as a fixed scheduling constraint, not as noise.
| Day | Wins | Share | Against Tuesday |
|---|---|---|---|
| Sunday | 67 | 17.6% | 0.82x |
| Monday | 67 | 17.6% | 0.82x |
| Tuesday | 82 | 21.5% | 1.00x |
| Wednesday | 69 | 18.1% | 0.84x |
| Thursday | 23 | 6.0% | 0.28x |
| Friday | 37 | 9.7% | 0.45x |
| Saturday | 36 | 9.4% | 0.44x |
| Sunday to Wednesday | 285 | 74.8% | . |
DRAGON's five biggest wins are all contests, and all five fall inside a single four day span: January 22 to 25, 2026. That week is the reason January posts a 36.0% contest rate on just 25 wins. Nothing since has come close. The current surge is far larger in volume but its lobbies are ordinary, mostly 18 to 65 players, where January delivered 154 to 172. A bigger room pays more, so those five games also remain the clan's five best single game returns, six times what an average DRAGON win is worth.
| Date (UTC) | Map | Players | Contest | Gain | Against career avg |
|---|---|---|---|---|---|
| Sun, Jan 25, 2026 10:50 | World 1 | 172 | yes | 0.578 | 6.8x |
| Thu, Jan 22, 2026 14:50 | Middle East | 170 | yes | 0.568 | 6.7x |
| Fri, Jan 23, 2026 15:09 | Africa | 165 | yes | 0.560 | 6.6x |
| Thu, Jan 22, 2026 10:24 | World 2 | 154 | yes | 0.520 | 6.1x |
| Sun, Jan 25, 2026 11:00 | Middle East | 154 | yes | 0.511 | 6.0x |
| Career average game | 25 maps | 41.5 | 13.4% | 0.085 | 1.0x |
The last fifteen wins in the record all share a single date, which is its own measure of how hard this clan is currently playing. Two of the fifteen were contests, and plotting what they returned against the size of the lobby separates them cleanly from the rest: at the same number of players a contest pays roughly double. Note also the two entries stamped 12:36. They are separate games recorded in the same minute, so DRAGON is running more than one lobby at a time rather than queueing them one after another. That is how a clan wins 46 games in a day.
| Time | Map | Players | Contest | Points gain | Points after |
|---|---|---|---|---|---|
| 14:26 | World 2 | 50 | no | 0.071 | 12.360 |
| 13:45 | Halo | 21 | no | 0.032 | 12.391 |
| 13:41 | Africa | 27 | no | 0.038 | 12.370 |
| 13:27 | Mare Nostrum | 46 | no | 0.066 | 12.368 |
| 13:03 | Europe | 43 | no | 0.062 | 12.373 |
| 12:53 | Europe | 53 | no | 0.076 | 12.327 |
| 12:36 | Caucasia | 40 | no | 0.057 | 12.300 |
| 12:36 | Europe | 50 | no | 0.076 | 12.246 |
| 12:09 | Mare Nostrum | 36 | no | 0.054 | 12.234 |
| 11:49 | Caucasia | 38 | no | 0.055 | 12.221 |
| 11:22 | Cliffs | 19 | no | 0.019 | 12.221 |
| 08:37 | Caucasia | 65 | yes | 0.183 | 12.521 |
| 07:23 | World 2 | 23 | no | 0.035 | 12.449 |
| 07:07 | North America | 18 | no | 0.027 | 12.431 |
| 01:17 | World 1 | 55 | yes | 0.163 | 12.956 |
| 15 wins | 8 maps | 38.9 avg | 2 contests | 0.067 avg | . |
A 13.4% contest rate at 2.31x global, the 95.6th percentile among large clans, and 22 times the median of its own win bracket. Its contest lobbies average 79 players against 41.5 overall. Ranking 46th on contests while ranking 138th on wins is not something volume alone produces.
68.5% of all-time wins inside 30 days, a 20 day active streak that is also the longest it has ever recorded, third biggest riser in the entire game, and an all-time in-game points peak set yesterday.
Contest rate climbed from 10.9% in August to 26.5% across the first two days of September while daily volume rose from 6.2 wins per day to 34. Quality and quantity moved in the same direction, which is unusual.
Two volume players at a combined 2.4% contest rate carry the win count. Five specialists between 20.8% and 80.0% carry the points. TTT89 earns more from 13 games than P8zk0 earns from 53.
At 2.32x its expected share it is comfortably the clan's signature map, and it doubles as one of its better contest maps at 22.2%. Asia and Scandinavia sit at half the expected share.
Sunday to Wednesday carries 74.8% of all wins and Thursday collapses to 6.0%. Evenings from 18:00 to 24:00 UTC hold 38.3%, with a genuine secondary spike at 02:00 that points to a roster split across distant time zones.
All five career-record lobbies, 154 to 172 players, sit inside one four day window in late January. Nothing in the current surge comes close on size. Today's DRAGON wins more often in much smaller rooms.
Zero recorded games for the entire month, followed by four in July. Any trend line drawn through the middle of 2026 will mislead, which is why this report reads the record in windows rather than as a curve.