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Territorial Chronicles
Special Report · Clan Analytics Wednesday, September 2, 2026
Clan Profile

The Dragon Wakes

DRAGON sits 138th of 6,677 clans on wins, but 46th on contests. Two thirds of everything it has ever done happened in the last thirty days. A full statistical profile of the fastest riser nobody was watching.

❦   ❧
A note on the name The clan is tagged DRAGON, singular, and it is the only clan on the board with that word in its name. Every figure in this report belongs to it.
Rank by Wins
138
of 6,677 clans, top 2.07%
Total Wins
381
Since November 20, 2025
Contest Rate
13.4%
2.31x the global 5.8%
Score
681.6
51 contests, 19,862 points

On the wins leaderboard DRAGON looks like a solid mid-table clan: 381 wins, rank 138, comfortably inside the top three percent but nowhere near the front page. That ranking is the least interesting number attached to it. Filter the same database by contest wins and DRAGON jumps to 46th of the 500 largest clans. Filter by growth and it is the third biggest riser in the game. Filter by date and something stranger appears: 261 of its 381 wins, 68.5% of its entire recorded history, arrived in the last thirty days. This is a clan that has existed since November and only started playing in August.

68.5%
Of All-Time Wins Came in 30 Days

261 of DRAGON's 381 career wins landed between August 3 and September 2, 2026. The clan is 287 days old. It has been genuinely active for one month of them.

The Signal
A Clan That Plays the Scarce Games
Contest rate across the seven clans ranked 135 to 141 by wins

Contests are the scarce, high value event in this database. Only 5.8% of all 641,621 recorded games are contests, and a contest pays double points. Most clans treat them as weather: something that happens to them a few times a season. DRAGON's four nearest neighbours on the wins table have 3, 1, 2 and 1 contest wins between the lot of them. DRAGON has 51.

Contest Rate in DRAGON's Rank Neighbourhood
Everyone within three places of DRAGON sits under 1%, except MUTD at 5.7% and KD, the one genuine peer
DRAGON
Rank neighbours
Table view
Wins-sorted neighbourhood, ranks 135 to 141 of 6,677
RankClanWinsContestsRatePointsScore
135ABUELA39730.8%15,114554.1
136LV38910.3%16,963560.6
137MEME38520.5%13,798527.0
138DRAGON3815113.4%19,862681.6
139NOR37710.3%15,656535.6
140MUTD369215.7%15,307564.1
141KD36711030.0%31,447901.5
Contest Rate
13.4%
Global rate is 5.8%, so 2.31x
Percentile
95.6th
Only 22 of the 500 biggest clans match it
Peer Median
0.6%
Across the 55 clans on 300 to 460 wins

Sort the 500 largest clans by contest wins and DRAGON is 46th. Sort them by raw wins and it is 138th. That 92 place gap is the single most characteristic fact about this clan, and it is what lifts its score to 681.6, a full 121 points above the best of the three clans that sit ahead of it on wins. In the 300 to 460 win bracket the median contest rate is 0.6%. Exactly one clan in that bracket beats DRAGON: KD, on 30.0%.

DRAGON has fewer wins than all three clans directly above it, and a higher score than any of them. It is not winning more games. It is winning better ones.
Contests 46th · Score 118th · Points 118th · Wins 138th, out of the 500 largest clans
Momentum
Ten Quiet Months, Then August
Wins per calendar month against the contest rate that month. June recorded no games at all.

The month by month record does not describe a clan that improved. It describes a clan that switched on. From November 2025 through July 2026, nine months of play, DRAGON banked 120 wins, and one of those months was completely blank. Then August produced 193 wins on its own, and the first two days of September have already produced 68 more. The clan's busiest single month is the one it is currently in the middle of.

Monthly Volume and Monthly Contest Rate
Two views of the same eleven months. Volume exploded in August; the contest rate has been erratic from the start.
Wins per month
Contest rate per month
August and September 2026
Earlier months
Table view
Wins and contests by calendar month, November 2025 to September 2026
MonthWinsContestsContest rateShare of career
Nov 2025400.0%1.0%
Dec 2025400.0%1.0%
Jan 202625936.0%6.6%
Feb 20261119.1%2.9%
Mar 20263300.0%8.7%
Apr 20262100.0%5.5%
May 20261800.0%4.7%
Jun 202600no games0.0%
Jul 20264250.0%1.0%
Aug 20261932110.9%50.7%
Sep 2026 (2 days)681826.5%17.8%
Career3815113.4%100%
Rolling Windows
Everything Is in the Last Month
Wins inside each trailing window, against the all-time total of 381

Rolling windows make the concentration impossible to miss. The last 7 days hold 129 wins. The last 14 hold 201. The last 30 hold 261. Stretch the window all the way out to 90 days and the count barely moves, to 265. Between day 31 and day 90 of DRAGON's recent history there are four wins in total. The clan did not build gradually toward August. It sat still and then it ran.

Wins by Trailing Window
The 30 day and 90 day bars are almost the same height, which is the whole story
7 days
14 days
30 days
90 days
All time
Table view
Rolling windows measured back from the latest recorded win
WindowWinsContestsActive daysShare of all-time wins
Last 7 days129297 of 733.9%
Last 14 days2013614 of 1452.8%
Last 30 days2613927 of 3068.5%
Last 90 days2654130 of 9069.6%
All time (287 days)3815188 of 287100%
Active Day Streak
20 days
Its longest ever, and still running
Best Single Day
46 wins
September 1, including 13 contests
Days Active
88 of 287
30.7% of its lifespan

Every one of DRAGON's five best days ever falls inside the current run: September 1 with 46 wins, August 31 with 23, September 2 with 22, August 25 with 19 and August 24 with 18. It has played on all twenty days since mid August, the longest active streak in its record. September is pacing at 34 wins per day against August's 6.2.

The Five Biggest Risers in the Game
Change in seven day activity against the seven days before it
DRAGON
Other risers
Table view
Trending risers, current seven days against the prior seven
RankClanCurrent 7dPrior 7dDelta
1CATnot publishednot published+96
2CHAOSnot publishednot published+90
3DRAGON13566+69
4UZBnot publishednot published+54
5UAnot publishednot published+52

Only the clan being profiled has its raw week counts published. DRAGON does not appear on the fallers list.

Valuation
The In-Game Points Curve
DRAGON's in-game points value, one reading per day, August 24 to September 2

Separate from the leaderboard, the record also tracks DRAGON's live in-game points value. The first reading, back in November 2025, was 2.24. The low was 2.02 at the end of December. The peak is 12.41, set on September 1, 2026, which is 5.5 times where the clan started. Almost all of that climb is days old.

Live Points Value, Final Ten Readings
Flat between 7.1 and 7.9 for a week, then a 57% jump in two days that lands exactly on the 46 win day
Table view
Daily in-game points value, and the career markers
DatePointsDay on dayNote
Aug 24, 20266.47..
Aug 25, 20267.23+11.7%.
Aug 26, 20267.49+3.6%.
Aug 27, 20267.17-4.3%.
Aug 28, 20267.09-1.1%.
Aug 29, 20267.53+6.2%.
Aug 30, 20267.89+4.8%.
Aug 31, 20269.75+23.6%23 win day
Sep 1, 202612.41+27.3%All-time peak, 46 win day
Sep 2, 202612.36-0.4%Latest reading
First reading, Nov 20, 20252.24.Low 2.02 on Dec 30, 2025

Peak of 12.41 against a first reading of 2.24 is a gain of 454%.

The Map Pool
Mare Nostrum Is the Signature
How often DRAGON turns up on each map against how often an average clan does. 1.00x is neutral.

DRAGON has won on all 25 maps in the record, and the twelve it plays most cover 321 of its 381 wins. Raw counts put Caucasia on top with 48, but raw counts mostly measure which maps are busy. Weighing each map against how often clans generally play it produces a much sharper picture: Mare Nostrum at 2.32x is not merely a favourite, it is more than double the rate a neutral clan would post there. At the other end, Asia and Scandinavia both sit at 0.52x, roughly half the expected share.

Map Preference Index, Twelve Maps
Bars run left and right from the neutral 1.00x line. World 1 sits exactly on it, so it draws no bar.
Plays it more than expected
Plays it less than expected
Table view
Map portfolio: volume, contest conversion and how often DRAGON turns up
MapWinsContestsContest ratePointsDRAGON mixGlobal mixIndex
Mare Nostrum36822.2%2,0359.4%4.1%2.32x
Caucasia48918.8%2,79712.6%9.3%1.36x
Europe46510.9%2,40212.1%9.2%1.32x
Australia18211.1%6724.7%4.1%1.15x
World 135617.1%2,1469.2%9.2%1.00x
Africa23313.0%1,3126.0%6.7%0.90x
World 231619.4%2,0848.1%9.4%0.87x
Middle East29724.1%2,0947.6%8.8%0.86x
North America1616.2%8174.2%6.5%0.65x
British Isles10110.0%6102.6%4.8%0.55x
Asia1616.2%7344.2%8.1%0.52x
Scandinavia13215.4%6563.4%6.5%0.52x
Top 12 of 25 maps3215115.9%18,35984.3%..
Middle East is the odd one out. DRAGON plays it slightly less than a neutral clan would, index 0.86x, and yet converts it into contests at 24.1%, the highest rate of any map it touches.
Mare Nostrum 2.32x index and 22.2% contests · Asia and Scandinavia both 0.52x

One piece of context belongs here. DRAGON does not appear in the top 15 clans on any single map. OG leads every one of these twelve by a wide margin, holding 10,386 Caucasia wins against DRAGON's 48. With 6,677 clans on the board that is entirely normal for a clan ranked 138th. It is scale, not weakness.

The Roster
Two Jobs, Fifteen Names
Top 15 of the 80 players credited with a win. Contest wins are stacked from the baseline.

Eighty distinct players have recorded a win under the DRAGON tag, and the top fifteen hold 370 of those wins between them. Those fifteen do not do the same job. Hcbh6 and P8zk0 are the volume core, 127 wins between them at a combined 2.4% contest rate. TqnR9, 4RmJU, FSA8W, TTT89 and cCvjL are the contest arm, posting 34.7%, 20.8%, 80.0%, 76.9% and 53.8%. Seven players on the list have never won a contest at all.

Wins per Player, Contests Against Everything Else
FSA8W and TTT89 barely play, and almost everything they play is a contest
Contest wins
Regular wins
Points per Win
Same player order. TTT89 earns 217 points a game, five times what the volume core manages.
Contest specialist, over half of its wins are contests
Everyone else
TTT89 has thirteen wins and 2,820 points. P8zk0 has fifty-three wins and 2,172. One of them is farming large contest lobbies and the other is grinding regular games, and the points system pays the first far better.
217 points a win against 41 · The top 4 players hold 60.5% of the top 15's 370 wins
Table view
Top 15 players of 80, by wins
PlayerWinsContestsRegularContest ratePointsPoints per win
Hcbh6742722.7%2,49733.7
P8zk0531521.9%2,17241.0
TqnR949173234.7%3,01561.5
4RmJU48103820.8%2,77257.8
VBr-d230230.0%73532.0
VnVVV200200.0%66433.2
T2VNt200200.0%1,04352.2
FSA8W1512380.0%1,766117.7
TTT891310376.9%2,820216.9
QsG1G131127.7%63248.6
cCvjL137653.8%1,19091.5
Q5Sfv9090.0%39443.8
mrB9n7070.0%22632.3
gmLNy7070.0%21130.1
29rNQ6060.0%24540.8
Top 153706031016.2%20,38255.1

Several members can be credited for the same clan win, so the player columns total more than the clan's own 381 wins.

Timing
When DRAGON Plays
All 381 wins by hour of day and by weekday, UTC

The clock tells you more about a clan than almost any other cut of the data, because it tells you where the people are. DRAGON's evening block, 18:00 to 24:00 UTC, holds 146 wins, 38.3% of everything. The peak hour is 18:00 with 33 wins. But there is a second, smaller spike at 02:00 with 29, and between 04:00 and 06:00 the clan has won seven games in its entire history. A single regional group does not produce that shape. Two clusters in widely separated time zones does.

Wins by Hour of Day (UTC)
Peak 18:00 with 33 wins. The 04:00 and 05:00 pair holds 7 wins across 287 days.
18:00 to 24:00, 38.3% of all wins
Rest of the day
Table view
Wins by six hour block, UTC
Block (UTC)WinsShareBusiest hour in block
00:00 to 06:008522.3%02:00 with 29
06:00 to 12:005514.4%11:00 with 17
12:00 to 18:009524.9%17:00 with 24
18:00 to 24:0014638.3%18:00 with 33
All hours381100%Dead zone 04:00 to 06:00, 7 wins

The weekday split is stranger still. Most clans peak at the weekend. DRAGON inverts it. Sunday through Wednesday carries 74.8% of all wins, Tuesday leads on 82, and then Thursday collapses to 23, less than a third of Tuesday and the quietest day by a factor of 3.6. Friday and Saturday are weak too. A dip that deep and that specific reads as a fixed scheduling constraint, not as noise.

Wins by Weekday
Tuesday 82, Thursday 23. The weekend is DRAGON's quiet period.
Sunday to Wednesday, 74.8% of all wins
Thursday to Saturday
Table view
Wins by weekday
DayWinsShareAgainst Tuesday
Sunday6717.6%0.82x
Monday6717.6%0.82x
Tuesday8221.5%1.00x
Wednesday6918.1%0.84x
Thursday236.0%0.28x
Friday379.7%0.45x
Saturday369.4%0.44x
Sunday to Wednesday28574.8%.
The Record Books
One Week in January Still Holds Every Record
The five largest lobbies DRAGON has ever won

DRAGON's five biggest wins are all contests, and all five fall inside a single four day span: January 22 to 25, 2026. That week is the reason January posts a 36.0% contest rate on just 25 wins. Nothing since has come close. The current surge is far larger in volume but its lobbies are ordinary, mostly 18 to 65 players, where January delivered 154 to 172. A bigger room pays more, so those five games also remain the clan's five best single game returns, six times what an average DRAGON win is worth.

Record games: the five largest lobbies won
Date (UTC)MapPlayersContestGainAgainst career avg
Sun, Jan 25, 2026 10:50World 1172yes0.5786.8x
Thu, Jan 22, 2026 14:50Middle East170yes0.5686.7x
Fri, Jan 23, 2026 15:09Africa165yes0.5606.6x
Thu, Jan 22, 2026 10:24World 2154yes0.5206.1x
Sun, Jan 25, 2026 11:00Middle East154yes0.5116.0x
Career average game25 maps41.513.4%0.0851.0x
The Ledger
Fifteen Wins, One Day
Every one of DRAGON's fifteen most recent wins landed on September 2, 2026

The last fifteen wins in the record all share a single date, which is its own measure of how hard this clan is currently playing. Two of the fifteen were contests, and plotting what they returned against the size of the lobby separates them cleanly from the rest: at the same number of players a contest pays roughly double. Note also the two entries stamped 12:36. They are separate games recorded in the same minute, so DRAGON is running more than one lobby at a time rather than queueing them one after another. That is how a clan wins 46 games in a day.

Points Gain Against Lobby Size, Last Fifteen Wins
Both contest wins sit well above the regular run of games at the same lobby size
Contest win
Regular win
Contest Premium
2.0x
Points per player against a regular win
Biggest Win of the Day
0.183
Caucasia contest, 65 players, 08:37
Average Lobby
38.9
Across the fifteen, against 41.5 career
Table view
Latest 15 wins, all on September 2, 2026 (UTC)
TimeMapPlayersContestPoints gainPoints after
14:26World 250no0.07112.360
13:45Halo21no0.03212.391
13:41Africa27no0.03812.370
13:27Mare Nostrum46no0.06612.368
13:03Europe43no0.06212.373
12:53Europe53no0.07612.327
12:36Caucasia40no0.05712.300
12:36Europe50no0.07612.246
12:09Mare Nostrum36no0.05412.234
11:49Caucasia38no0.05512.221
11:22Cliffs19no0.01912.221
08:37Caucasia65yes0.18312.521
07:23World 223no0.03512.449
07:07North America18no0.02712.431
01:17World 155yes0.16312.956
15 wins8 maps38.9 avg2 contests0.067 avg.
Conclusions
Eight Things the Numbers Say
01

Contest play is the identity

A 13.4% contest rate at 2.31x global, the 95.6th percentile among large clans, and 22 times the median of its own win bracket. Its contest lobbies average 79 players against 41.5 overall. Ranking 46th on contests while ranking 138th on wins is not something volume alone produces.

02

The best run in its history is happening now

68.5% of all-time wins inside 30 days, a 20 day active streak that is also the longest it has ever recorded, third biggest riser in the entire game, and an all-time in-game points peak set yesterday.

03

September is better, not just bigger

Contest rate climbed from 10.9% in August to 26.5% across the first two days of September while daily volume rose from 6.2 wins per day to 34. Quality and quantity moved in the same direction, which is unusual.

04

The roster runs two separate jobs

Two volume players at a combined 2.4% contest rate carry the win count. Five specialists between 20.8% and 80.0% carry the points. TTT89 earns more from 13 games than P8zk0 earns from 53.

05

Mare Nostrum is home

At 2.32x its expected share it is comfortably the clan's signature map, and it doubles as one of its better contest maps at 22.2%. Asia and Scandinavia sit at half the expected share.

06

The schedule is inverted

Sunday to Wednesday carries 74.8% of all wins and Thursday collapses to 6.0%. Evenings from 18:00 to 24:00 UTC hold 38.3%, with a genuine secondary spike at 02:00 that points to a roster split across distant time zones.

07

January 2026 was a different clan

All five career-record lobbies, 154 to 172 players, sit inside one four day window in late January. Nothing in the current surge comes close on size. Today's DRAGON wins more often in much smaller rooms.

08

June 2026 is a hole in the data

Zero recorded games for the entire month, followed by four in July. Any trend line drawn through the middle of 2026 will mislead, which is why this report reads the record in windows rather than as a curve.

The Bottom Line
Verdict
A Contest Clan Mid-Ignition
Ascendant
DRAGON is not a mid-table clan that happens to play contests. It is a contest clan whose win total has not caught up yet. The 92 place gap between its contest rank and its win rank is the shape of a deliberate strategy, and the last thirty days suggest the clan has only just started executing it at scale. The caution is straightforward: 68.5% of the record is one month old, June is blank, and the run is 20 days long. There is not yet enough history to know whether this is a new baseline or a spike. Everything about the September numbers, rising rate alongside rising volume, argues for the first.
46th
By Contests
2.31x
Global Rate
+69
7-Day Delta
12.41
Points Peak
DRAGON Clan Profile Contest Analytics Rank 138 September 2026